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Old Mar 23, 2006, 06:39 AM // 06:39   #21
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If Zelda didn't do it, Guild Wars shouldn't do it either.

Get over it, it would look terrible.

/not signed.
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Old Mar 23, 2006, 07:10 AM // 07:10   #22
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I was actually thinking at one time how it would be cool to have multiple options for how we display our guild colors/symbol. Instead of just the cape, one could show their backpack in the same design as the cape, or perhaps a flag hoisted on their backs, ribbon tied on their arm or leg, etc. These things could be turned on or off, or even switched between. I just find that the cape just doesn't look great on every character, but you might still want to show off your guild style.

/signed on the backpack idea, as long as it replaces the cape when you want (turning on/off either respectively) and like I said, shows your guild colors/symbol if ya got one, or maybe a choice to color it how you wish if you don't want to show off your guild stuff.
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Old Mar 23, 2006, 07:17 AM // 07:17   #23
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Yeah I dyed my backpack silver a long time ago trying to dye something in a different bag... kinda pissed me off, but I think eventually I'm going to dye my bags and everything black. Just for the hell of it.
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Old Mar 23, 2006, 08:04 AM // 08:04   #24
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I wouldn't like to see the back pack but it would be nice if you could see the belt pouch on your belt
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Old Mar 23, 2006, 08:06 AM // 08:06   #25
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You'd really like a backpack that looks all dorky and stuff... like this?


Didn't think so.
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Old Mar 23, 2006, 02:02 PM // 14:02   #26
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Quote:
Originally Posted by d4nowar
You'd really like a backpack that looks all dorky and stuff... like this?


Didn't think so.
sry off-topic:

That Axe looks like it can pwn some charrs.

on-topic: I think unless they changed the look of the backpack, it could work somehow. but atm, that bp would stick out so much, and it wouldnt look good on the characs.
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Old Mar 23, 2006, 06:26 PM // 18:26   #27
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This is a game folks. Imagine if every MMORPG went down the "realistic" path. Hell we wouldn't be able to carry a lot of stuff either now would we.

Since we are at it on realism one slice of a sword should instantly kill you. A spell should obliterate you...

I never felt any need to worry about seeing a backpack for that matter and gathered from what Ive seen many people that did signed it did if they could turn it off. Sounds like it will be used a bit then turned off anyway, so why add it?
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Old Mar 23, 2006, 09:36 PM // 21:36   #28
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/notsigned. Gimmie a quiver for my arrows first anet!
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Old Mar 23, 2006, 11:28 PM // 23:28   #29
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Quote:
Originally Posted by arcanemacabre
I was actually thinking at one time how it would be cool to have multiple options for how we display our guild colors/symbol. Instead of just the cape, one could show their backpack in the same design as the cape, or perhaps a flag hoisted on their backs, ribbon tied on their arm or leg, etc. These things could be turned on or off, or even switched between. I just find that the cape just doesn't look great on every character, but you might still want to show off your guild style.

/signed on the backpack idea, as long as it replaces the cape when you want (turning on/off either respectively) and like I said, shows your guild colors/symbol if ya got one, or maybe a choice to color it how you wish if you don't want to show off your guild stuff.
You know, I think that's actually a very good idea. Certainly we don't have to stop at custom guild capes. The arm band might be a bit tricky, trying to get it to show over all the armor and such, but then again, the capes are already glitchy like that. It wouldn't take much effort to develop, certainly nowhere near as much as new sets of armor.

Back to the backpacks though...

Frankly, you don't see too many people marching off into battle with 4 bags strapped to their bodies... Most people would rather leave the hinderances back at camp. And really, it's not as if a little bit of make-believe is going to kill you.
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Old Mar 24, 2006, 02:30 AM // 02:30   #30
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/signed but only if you can turn it off

i guess bags would be consistent to, say, a male ranger out in the wilderness, but they would look really stupid on a pretty mesmer sitting in her pretty dress...lol
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Old Mar 24, 2006, 06:13 AM // 06:13   #31
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Quote:
Originally Posted by Tric
I think it's a nice idea, not really hugely important or anything. HOWEVER, and this is important, it has to be hideable just like the cape and head piece.
thats the only way i coould stand it!
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Old Mar 24, 2006, 07:27 AM // 07:27   #32
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Solution: Make characters drag U-Haul trailers behind them.
sarcasm aside
/signed if we can toggle each bag.
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Old Mar 24, 2006, 09:17 AM // 09:17   #33
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LOL... Makes me laugh how many people actually signed this but will never toggle the backpack on... "/signed if i can switch it off"... ROTFL.
I don't see any interest and probably most player would turn it off anyway...

/not signed
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Old Mar 24, 2006, 04:05 PM // 16:05   #34
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/not signed

Unless we have pack animals you can't realistically carry 5 hammers, 3 swords, an axe, a couple of wands, some wood, a Halloween helm, a Santa hat, a Tapestry Shred, a Broken Flute, a Tattered Girl's Cape, 10 steel ignots, a couple of dye vials, those rare bows you've been needing to sell, some raven staffs (uugh), some spare runes, your other set of armor, and a partridge in a pear tree in ONE backpack, a belt pouch, and two bags.

So, being realistic, we could probably carry...5-10 items? At the most? Farming would die out pretty quickly, I guess. :P

Aesthetically, a good idea. Realistic to implement in game? No.
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Old Mar 24, 2006, 06:30 PM // 18:30   #35
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Personally I would prefer of ANet put their efforts into fixing glitches (like when you can't cross some bridges if there are monsters under it because they somehow block you) and addressing important issues of balance and stuff rather than wasting time on allowing backpacks to be seen and having item pickup be more realistic.
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Old Mar 25, 2006, 03:02 PM // 15:02   #36
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*boom* boom* *boom* *the sound you are hearing is a head being smashed into a wall by own will*

it both amuses and bothers me that so many (no name mentioning) only reads first and last letter, every second row or can't notice some words and then get stuck at those words that are non importantand whine about it, I didn't say I wanted total realism, then I would have said that they should implement a stamina bar so you get tired after running around the whole map, you have to eat, sleep and so on. If I wanted realism I would just look outside the window or go to the summercottage, take an axe and go lose on some trees.

I said "make the outside of storageitems storage space too so some items hang on the outside" as I also said "make pick-up-items a little smaller"

someone said that backpack didn't go into the game because mobs would cut the bags and steal the content, I replied that every item is indestructable so why make the bags destructable, I reply the same to die by one spell and sword slash. Did you read the end of my suggestion, not making the game completely realistic and natural.

I'm sure Anet is busy or trying to fix glitches and other stuff that makes the game more balanced.

I like the idea with having more options to show the guild colors and emblem than the cape
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Old Mar 25, 2006, 09:26 PM // 21:26   #37
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id prefer to see the AXe or sword strapped acroos my back, or My extra bow strapped acroos my back maybe under the cape, that would be cool!

back packs who cares!
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